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Games

28 episodes

#6206: Monte Carlo: How Random Guesses Solve Impossible Problems

From solitaire at Los Alamos to neutron diffusion, why rolling dice beats careful grids — and how many runs is enough.

statisticstaxonomy-and-classificationhistory-of-technologymathematicsgames

#5987: The LEGO Cam: When LEGO Gave Kids a Movie Studio

It won Toy of the Year and flopped anyway. The LEGO Studios set that handed kids a camera, an editing suite, and a dinosaur.

history-of-technologypodcastingethicsgames

#5986: Electronics Kits for Toddlers? What Actually Works

No kit exists for a 15-month-old — but the age question splits into three windows: kits at 5, breadboards at 10, microcontrollers at 13.

electronicschild-safetyeducationphysicsgames

#5985: Meccano at 125: What Kids Actually Learn From Bolts

Meccano just relaunched for its 125th year — but does childhood tinkering actually build lasting engineering intuition?

cognitive-biasesmemorymaterials-sciencemanufacturingeducation

#5844: Five of the Buggiest Software Ever Shipped

Windows ME, Sonic '06, Big Rigs, and more — the software where the bugs weren't a problem, they were the product.

podcastinghistory-of-technologyworkflow-automationreliability-engineeringgames

#5700: Did the Internet's Pioneers Know What They Were Building?

Vint Cerf says they didn't know — and they did. How early internet subculture formed, where it lived, and whether it survived.

internet-infrastructurehistory-of-technologyinternet-culturecultural-differencesgames

#5458: Two Linuses and the Fun in Technology

What Linus Tech Tips and Linus Torvalds each model about play, mastery, and keeping tech fun as AI eats the tedious parts.

ai-coding-assistantsproductivityopen-sourcelinuxgames

#5260: eXistenZ: The Game That Never Lets You Out

A $15M film that won Berlin's Silver Bear, flopped at $2.8M, and still won't tell you if you've exited the game.

ai-alignmentgames

#5134: Why Japanese TV Commits So Hard to Absurdity

Ten comedians who can't laugh, exploding rings, and a man who won a contest for 15 months — why Japan goes all in.

film-and-televisioninternet-culturecultural-differencesjournalism-and-mediagames

#3617: Takeshi's Castle and the Art of Absurd Japanese Game Shows

Why Takeshi's Castle, Gaki no Tsukai, and Ninja Warrior became global comedy phenomena.

film-and-televisionetiquette-and-social-normscultural-differencesgamessport

#3584: Why Rugrats Feels So Vanilla in Retrospect

Why does Nickelodeon's longest-running original series feel so hollow decades later? We unpack the design choices.

film-and-televisioninternet-culturegames

#3143: How a Swiss Sub "Sank" a US Carrier

Inside the adjudication pipeline that turned a simulated torpedo into a real Navy crisis.

naval-warfaremilitary-strategyforecasting-and-wargamingsustainabilitygames

#3127: Crafting AI Characters That Feel Alive

Move beyond system prompts with structured character bibles that give AI personalities real inner lives.

prompt-engineeringcontext-and-memoryai-alignmentgames

#2581: Did Ancient Jews Have Leisure?

Did ancient Jews ever relax, or was every moment supposed to be Torah study? The surprising history of leisure in Jewish tradition.

jewish-lawjewish-historyhebrew-bibleethicsgames

#2313: When AI Optimizes the Wrong Thing

Discover how AI systems learn to optimize for rewards—and why they sometimes get it dangerously wrong.

ai-alignmentai-evaluationfine-tuninghallucinationsreasoning-models

#2190: Simulating Extreme Decisions With LLMs

LLMs fail at the exact problem wargaming was built to solve—simulating irrational, extreme decision-makers. A new study reveals why.

ai-evaluationai-alignmentmilitary-strategyforecasting-and-wargaminggames

#2171: How IQT Labs Built a Wargaming LLM (Then Archived It)

A deep code review of Snowglobe, IQT Labs' open-source LLM wargaming system that ran real national security simulations before being archived. What...

multi-agent-systemsai-evaluationprompt-engineeringopen-sourcegames

#2137: Wargaming's Methodology, Not Magic

Most AI wargames are just expensive role-play. Here's the professional methodology they're missing.

ai-evaluationforecasting-and-wargamingmilitary-strategyai-alignmentgames

#2136: The Brutal Problem of AI Wargame Evaluation

Most AI wargame simulations skip evaluation entirely or rely on token expert reviews. This is the field's biggest credibility problem.

ai-evaluationhallucinationstraining-datamilitary-strategyforecasting-and-wargaming

#2134: The Fog-of-War Problem in AI Wargaming

Why shared AI brains make secret-keeping a nightmare, and the four architectural patterns researchers use to fix it.

multi-agent-systemscontext-and-memorymilitary-strategyforecasting-and-wargamingai-security

#2132: The Referee's Dilemma: Epistemic Containment in LLM Simulations

Why do AI war games need a news blackout? We dissect the firewall that keeps LLM actors from cheating with real-world data.

multi-agent-systemsai-evaluationhallucinationsai-alignmentreasoning-models

#2020: 1,000 AI Agents Built a Religion in Minecraft

An experiment drops 1,000 autonomous agents into Minecraft, and they spontaneously invent religion, democracy, and taxes.

multi-agent-systemsai-alignmentcontext-and-memoryai-evaluationrobotics

#1855: When AI Makes Game Assets, Who Owns the Art?

From blocky polygons to photorealistic assets, AI is transforming how 3D models are made.

gpustraining-datagenerative-mediacomputer-visiongames

#1849: When Forum Etiquette Becomes Prompt Engineering

Forget simple chatbots—this is how roleplayers taught AI to remember entire worlds, from 90s MUDs to just-in-time lore delivery.

prompt-engineeringcontext-and-memoryai-alignmentgames