Blender
Open-source 3D creation suite
Episodes
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#4462: How AI Imagines Your SkeletonFrom image to fully rigged 3D model — the six computational stages that turn photos into animated characters. -
#4461: Inside a GLB File: Binary Format, Textures, and PBRWhat's actually inside a GLB file? We hex dump one and walk through every byte — JSON chunks, binary buffers, textures, and PBR materials. -
#3801: Your Apartment in 3D: The Open-Source Stack That WorksBlueprint to VR walkthrough using free tools. No CAD degree required. -
#2900: From Piggy Tier to Production: Making Kids Animation in 2026Breaking down what it takes to make a YouTube Kids cartoon — and where AI actually helps. -
#2603: Defining the Agentic WorkspaceHow composable AI agent skills turn tedious media tasks into one-instruction operations for creatives. -
#2567: Beyond Pixels: Controlling Apps Without VisionHow MCP agents can use accessibility APIs and COM to control Windows and macOS apps at the protocol level. -
#2539: When Does AI Stop Hallucinating and Start Reconstructing?What happens when you feed hundreds of photos into an AI world generator — do you capture reality or just a convincing dream? -
#1855: When AI Makes Game Assets, Who Owns the Art?From blocky polygons to photorealistic assets, AI is transforming how 3D models are made. -
#678: Beyond the Code: Redefining Open Source in 2026Herman and Corn explore why "open source" in 2026 requires more than just code, from AI prompts to documentation and intellectual property.